Built for Godot 4 · GDScript-native

The backend for Godot games.

Leaderboards, cloud saves, accounts, analytics and remote config — in one line of GDScript. No servers to run. No netcode to write. No vendor lock-in.

$ godot — install from the Asset Library · 5,000 MAU free, forever
player.gd
extends Node func _ready(): SlateFire.configure("pk_live_4f2a9c") await SlateFire.auth.sign_in_anonymous() # Submit a high score await SlateFire.leaderboards.submit("high_scores", 9450) # Save the player's progress to the cloud await SlateFire.saves.put("profile", { "level": 7, "coins": 1200 })
< 10 min
From install to your first synced score
5,000
Monthly active players free, on every project
0 lock-in
Open-source SDK, plain JSON, export anytime
Why SlateFire

Stop building backends. Start shipping games.

The big LiveOps platforms are Unity- and Unreal-first, and treat Godot as an afterthought. SlateFire is the opposite: built for Godot, simple on purpose, and priced for the people who actually make Godot games.

{ }

One line to integrate

A single autoload and an API key. The API is pure GDScript — `await`, signals, typed returns. It feels like part of the engine, not a port from Unity.

Ship in an afternoon

Leaderboards, saves and accounts that just work, with offline caching handled for you. No game servers to provision, no netcode to debug.

Free until you're big

Built on edge infrastructure with zero egress fees, so the free tier is genuinely generous — and the paid plans stay cheap as your players grow.

The toolkit

Everything a Godot game needs. Nothing it doesn't.

Five focused services, each two or three lines of GDScript away.

leaderboards

Leaderboards

Global, friends, and around-the-player rankings. Submit a score, read the top 100, done.

await SlateFire.leaderboards.submit("weekly", score)
cloud saves

Cloud saves

Versioned per-player JSON, synced across devices, cached for offline play.

await SlateFire.saves.put("profile", data)
accounts

Accounts & auth

Anonymous-first. Upgrade to email, Steam, Google or Discord without losing progress.

await SlateFire.auth.sign_in_anonymous()
analytics

Player analytics

Fire-and-forget events. See DAU/MAU, retention and funnels in the dashboard.

SlateFire.analytics.track("level_done")
remote config

Remote config

Flip features and tune balance live, without shipping a build to the stores.

SlateFire.config.get_bool("event")
no lock-in

Your data, always

The SDK is open source and your data is plain JSON. Export everything in one call, any time.

await SlateFire.export_all()
The difference

Made for Godot, not bolted on.

 
Unity / Unreal-first platforms
SlateFire
Godot 4 support
Community plugin, if any
First-class, GDScript-native
API feel
C#/REST ported over
Idiomatic `await` + signals
Time to first feature
Days of setup
Under ten minutes
Free tier
Trial credits that expire
5,000 MAU, ongoing
Lock-in
Proprietary, hard to leave
Open SDK, one-call export
Pricing

Generous where it counts.

Every plan includes all five services, the open-source SDK, and one-click data export. You're billed on monthly active players — never per seat. Start free with no card, upgrade only when you outgrow your plan, and cancel anytime — backed by a 14-day money-back guarantee.

Hobby
Your first games & jams
$0
5,000 MAU
  • All five services
  • 1 project
  • 1 GB cloud-save storage
  • Community (Discord) support
  • Open SDK & data export
Start free
Studio
Scaling hits & small teams
$99 / mo
250,000 MAU · then $0.75 / 1k
  • Everything in Indie
  • Unlimited projects
  • 250 GB storage
  • Priority support & team seats
  • Custom leaderboard webhooks
Choose Studio
Scale
Big audiences & full control
Custom
250k+ MAU
  • Everything in Studio
  • Uptime SLA
  • Self-hosted / private deployment
  • Dedicated support
  • Volume pricing
Talk to us
Built to be trusted

Your game is never held hostage.

A Godot leaderboard service vanished overnight in 2025 and took games down with it. SlateFire is built so that can never be your story.

Open-source SDK

The full client is MIT-licensed on GitHub. Read it, fork it, ship it — no black boxes.

One-call export

Every leaderboard, save and player record is plain JSON, exportable any time you want.

Edge infrastructure

Runs on a global edge network with zero egress fees — the reason the free tier can be this generous.

Godot 4 native

No wrapper around a Unity SDK. Designed around GDScript, the scene tree, and how Godot games are actually built.

Ship your Godot backend today.

Install the plugin, paste your key, and have leaderboards and cloud saves running before your coffee gets cold.